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Devlog
MotoMadness
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Devlog
Documentation and User Guid
October 16, 2021
by
CameronBl
Concept Comparison To begin the final documentation for MotoMadness, I would like to begin with a comparison of the initial concept statement versus the current state of MotoMadness. In the original c...
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Ui and Polish
October 10, 2021
by
CameronBl
Ui and Polish This week delivers a big old update with a bunch of features! This includes an entire Ui system, a tutorial, 4 levels with increasing difficulty and a high score system. Many hours were...
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Presentation / Graphics
October 03, 2021
by
CameronBl
Presentation and Graphics As the title of this devlog states, presentation and graphics were the focus in this weeks update. The goal was to replace many or all of the placeholder sprites to bring the...
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Interaction / Puzzles
September 26, 2021
by
CameronBl
Interaction / Puzzles Level interactions marks the 3rd official devlog for MotoMadness along with the release of the 7th build. This week the focus was on implementing some more puzzle elements within...
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Level Blocking
September 19, 2021
by
CameronBl
Level Blocking Level blocking is the subject of this weeks devlog. With the addition of some more complex level design and the addition of pickups, the player can now get a good feel for some of the c...
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Player Movement
September 12, 2021
by
CameronBl
Player Movement Player movement is the subject of this weeks devlog, with key changes to the way the player can control the bike and interact with the game world. These features have been implemented...
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Concept Devlog
August 30, 2021
by
CameronBl
Working Title: MotoMadness Concept Statement: MotoMadness is a 2D motorbike riding themed puzzle solving game where the player is tasked with collecting all key objects within the map before they are...
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