Player Movement
Player Movement
Player movement is the subject of this weeks devlog, with key changes to the way the player can control the bike and interact with the game world. These features have been implemented / fixed at the request of game testers. While some features are partially implemented, they are removed from this updated build.
Bike Rotation Control
Probably the most requested feature was the ability to control the bikes rotation (rotate left / right). This feature was already implemented but due to a bug was not functioning at the time of initial release. The bug was due to the code that controls the rotation of the bike being placed within the wrong update function.
Thanks to Ian for identifying the bug almost immediately!
"This could be a framerate issue, if you've done physics changes in Update
?"
Gif highlighting the fixed player rotation.
Bike Frame World Collision
Another requested feature was to have the collider of the bike be removed to allow the player greater maneuverability within the game world. This will facilitate the creation of more complex levels to challenge player further!
Gif highlighting the removed collider from the bike frame.
Feature Requests:
- Remove the collider on the frame of the bike to allow greater freedom of movement. - IMPLEMENTED
"I see you have a collider for the body of the bike, does that mean no crazy elastomania style levels where you are dangling from one wheel?"
- Enlarge the camera to allow more of the level to be viewed around the bike. -IMPLEMENTED
"Make the camera size larger (i.e. so the player is smaller and so I can see more of the level)"
- Increase rotation force when pressing A and D - IMPLEMENTED
"Rotation felt a bit iffy, but acceleration/deceleration felt good!"
"Good forward movement, might need a bit more power on the rotation"
"Acceleration and deceleration works well but it seems like the rotation either isn't working or is stiff"
"Acceleration and deceleration feel good, but rotation definitely needs fixing"
Feature requests to be implemented:
- Restart button.
"I want a restart button"
- Implement some mild form of risk.
"I want to be able to die"
- Additional challenges.
"Really need a sweet end-point and timer, so I have that challenge to beat"
Files
MotoMadness
Motorbike puzzle game
More posts
- Documentation and User GuidOct 16, 2021
- Ui and PolishOct 10, 2021
- Presentation / GraphicsOct 03, 2021
- Interaction / PuzzlesSep 26, 2021
- Level BlockingSep 19, 2021
- Concept DevlogAug 30, 2021
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